Design  
Sketches
Painting
3D
Photography
Contact
Resume

KEN DOUGHERTY
Phone: (818) 266-2551
Email: kend@linkline.com

Objective: Design/3D/2D Artist


Experience:

2003-2006 Design/Backgrounds/3D Modeler/2D Texture artist. Gigapix Studios, Chatsworth, CA.
http://www.gigapixstudios.com/

  • “Labyrinth” -Performance/Technology Demo: Character Design, 3D modeling, Set Development, Texture Mapping.
  • A number of Animation projects with sensitive Non-Disclosure agreements, work involved- Character and Environment Design, Backgrounds/ Environment development, Character modeling, Texture Mapping
  • Visual Story Development/ Pre-Production: Thumbnail and Rough Concept Design, Vehicle/Character/ Environment

2002-2003 3D/2D Artist for Atlantis 3D Inc., West Covina, CA.
http://www.atlantis 3d.com/

  • Dive Visions (3D, Underwater Reef Screensaver)
  • Modeled, Created texture, texture mapped Shark and Sea Turtle.
  • Shark Visions (3D, Underwater Shark and Spanish Galleon Screensaver)
  • Modeled, Created texture, texture mapped all Sharks, R.O.V., Galleon, and Environment.

1997-2002 3D/2D Artist for Prolific Publishing, Inc., Burbank, CA

  • Serene Screen Marine Aquarium v.2.0 (PC/Mac, 3D screensaver for Prolific Publishing, Inc.)
  • Re-Edited/Modeled, Created texture, texture mapped 5 Additional Fish.
  • Return Fire 3 (Playstation2, Military Action/Strategy for Infogrammes)
  • Modeled, Created texture, texture mapped vehicles and props.
  • Don’t Call Me Max (GameCube, Platformer/Adventure for TDK Mediactive)
  • Modeled, Created textures, and textured mapped props and environments.
  • Matchbox Rescue Rigs (PC, Strategy/Adventure for TDK Mediactive)
  • Modeled hi-res Vehicles rendered 3D Sprites.
  • Hot Wheels Crash! (PC, Action for Mattel Interactive)
  • Modeled, created textures and texture mapped Landscape/terrain, Hot Wheels Cars, buildings and props.
  • Matchbox Caterpillar Construction Zone 2 -Gold Mining: (PC, Action for Mattel Interactive)
  • Lead Artist
  • Modeled, Created textures and texture mapped Environments/landscapes, vehicles, buildings and objects
  • Matchbox Caterpillar Construction Zone (PC, Action for Mattel Interactive)
  • Modeled, created textures and texture mapped vehicles, props and buildings.
  • Return FireII (PC Military Action/Strategy for Sony Interactive)
  • Designed, modeled, created textures, and texture mapped buildings and structures.
  • Created texture, and texture mapped vehicles.

Education:

2 Years at Pasadena City College
Pasadena Art Center, Painting, Life drawing
Continuing life drawing at private workshop

Skills:

Efficient 3D modeling at any level of detail
Realistic or stylized texturing
Conceptual design
Traditional Drawing and Painting

Software:
Lightwave
UView
PhotoShop
Illustrator
Flash
Quark
Painter
Alienbrain