KEN DOUGHERTY
Phone: (818) 266-2551
Email: kend@linkline.com
Objective: Design/3D/2D Artist
Experience:
2003-2006 Design/Backgrounds/3D Modeler/2D Texture artist. Gigapix Studios, Chatsworth, CA. http://www.gigapixstudios.com/
“Labyrinth” -Performance/Technology Demo: Character Design, 3D modeling, Set Development, Texture Mapping.
A number of Animation projects with sensitive Non-Disclosure agreements, work involved- Character and Environment Design, Backgrounds/ Environment development, Character modeling, Texture Mapping
Visual Story Development/ Pre-Production: Thumbnail and Rough Concept Design, Vehicle/Character/ Environment
2002-2003 3D/2D Artist for Atlantis 3D Inc., West Covina, CA. http://www.atlantis 3d.com/
Dive Visions (3D, Underwater Reef Screensaver)
Modeled, Created texture, texture mapped Shark and Sea Turtle.
Shark Visions (3D, Underwater Shark and Spanish Galleon Screensaver)
Modeled, Created texture, texture mapped all Sharks, R.O.V., Galleon, and Environment.
1997-2002 3D/2D Artist for Prolific Publishing, Inc., Burbank, CA
Serene Screen Marine Aquarium v.2.0 (PC/Mac, 3D screensaver for Prolific Publishing, Inc.)
Re-Edited/Modeled, Created texture, texture mapped 5 Additional Fish.
Return Fire 3 (Playstation2, Military Action/Strategy for Infogrammes)
Modeled, Created texture, texture mapped vehicles and props.
Don’t Call Me Max (GameCube, Platformer/Adventure for TDK Mediactive)
Modeled, Created textures, and textured mapped props and environments.
Matchbox Rescue Rigs (PC, Strategy/Adventure for TDK Mediactive)
Modeled hi-res Vehicles rendered 3D Sprites.
Hot Wheels Crash! (PC, Action for Mattel Interactive)
Modeled, created textures and texture mapped Landscape/terrain, Hot Wheels Cars, buildings and props.
Matchbox Caterpillar Construction Zone 2 -Gold Mining: (PC, Action for Mattel Interactive)
Lead Artist
Modeled, Created textures and texture mapped Environments/landscapes, vehicles, buildings and objects
Matchbox Caterpillar Construction Zone (PC, Action for Mattel Interactive)
Modeled, created textures and texture mapped vehicles, props and buildings.
Return FireII (PC Military Action/Strategy for Sony Interactive)
Designed, modeled, created textures, and texture mapped buildings and structures.
Created texture, and texture mapped vehicles.
Education:
2 Years at Pasadena City College
Pasadena Art Center, Painting, Life drawing
Continuing life drawing at private workshop
Skills:
Efficient 3D modeling at any level of detail
Realistic or stylized texturing
Conceptual design
Traditional Drawing and Painting
Software:
Lightwave
UView
PhotoShop
Illustrator
Flash
Quark
Painter
Alienbrain